Unlike Exiled Lands, it doesn’t seem to be getting much in the way of more attention.īy not supporting the map, it disincentivizes anyone from ever purchasing a new map from them again, knowing that any additional maps will also be released incomplete and never be further developed. Not surprising given how unfinished of feels. While the “final” version released was expanded upon and had more land mass added to it… It still never shook it’s origins and evidentially didn’t sell well. Then there are the particular mechanics that seem deliberately engineered to reward griefing (glaring at you Surges). Then there are the large open spaces that are simply building exclusion areas for no apparent reason. The Stormwrack has building banned during storm time, siege beasts spawn and destroy builds all the time… Further, nearly a fifth of the map is basically unbuildable. Unfortunately, there is no smooth way to move a character from Exiled Lands to Siptah. This one was just thinking about the topic earlier.įuncom makes Siptah, which is conceived as a post game PvP arena where most anything not unique to the Island is RNG gated because it’s designed as post game. However, this one would want a map more in the vein of Exiled Lands and not concepts like Siptah. Yes, a new map this one would very much like. That tends to be a recipe for bad results. The way I see it, we’re trying to suggest solutions to a problem we haven’t properly identified here. Admittedly, the climate is milder than in the Exiled Lands, so there’s less need to dress for the weather, but that’s about the only “survival” aspect that survives the changes to the game as a whole. If you’re not happy about it, what you’re really asking is not just a map, it’s a map with something.Īnd that something, whatever it is, could maybe be added to existing maps rather than spend developer hours on making another empty space that does not appeal to you.Īlso, there’s actually quite a lot to explore on Siptah too. The Isle of Siptah is, without doubt, a map. Once again we’re talking about something other than just a map. You are wrong again, making a new map will work if Funcom listens to the players and decides to make a map in the spirit of the first map (the Lands of Exile), that is to say a map oriented towards survival and exploration.
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